I imagine that many role-players have a notebook, or even several notebooks, used for storing all sorts of gaming information. I always liked to use a 5 subject spiral notebook. The information I kept in these notebooks included D&D characters, ideas for new games, setting notes, house rules, and other assorted ideas; sometimes, I would include other non-gaming stuff in them also. Of course, with the advent of computers I have pretty much migrated any gaming stuff I do to folders on my laptop. I ran across one of my old gaming notebooks recently. It was probably the most recent of the notebooks. Regardless, I flipped through it to see what was inside.
I have had several ideas that I would like to turn into board games but I have never actually completed the design on any of them. I had ideas for 3 board games written in this notebook.
Army Men: This would more accurately be described as a war game instead of a board game. I spent 8 years in the Army and I remember playing with those old plastic Army men out in the sandbox growing up. I wanted to do a simple set of rules for fighting out battles with these figures because the mass of armies would be easy to purchase and assemble due to low costs.
Auto Arena: I was a big fan of Car Wars by Steve Jackson Games. When it went out of print I was not
happy. My rules were misplaced years ago. I started on an attempt to do a new version of vehicle combat rules. It would share some similarities with Car Wars such as being set in the future and have fighting cars but it would also be different. Auto Arena would be set up like NASCAR in a league format. The drivers would go to different cities throughout the season and compete in an ultimate demolition derby type event. Instead of just ramming, the drivers would also have guns and other equipment to use in the event. The arenas at each location would be unique and have their own challenges.
Fantasy Board Game: This would be a board game for when you were just in the mood to pick up and play. It would be more detailed than the old DUNGEON board game from TSR but less complicated than D&D.
I began playing D&D in 1980 with the Holmes Basic set. Shortly after I began playing I started having ideas for games of my own. I have designed several role-playing games but these three are subjects that I never finished.
A World In Ruins: Gamma World was probably the 3rd RPG I purchased. I always enjoyed the game but I also wanted a grittier version of the setting.
Old School Role-Playing: This was actually planned as a series of games. The first planned game was to be Old School Role-Playing: Fantasy Rules. The inspiration for these rules were the games that followed after D&D early in the hobby. Basically, the fantasy rules would be similar to D&D but include more options, more rules, and more crunch just as the early competitors did.
To The Stars…: This was to be inspired by the science fiction of the ’50’s and ’60’s films. Of course, that means flying saucers, little green men, ray guns, and everything else. I still think this could be a fun game to design and play.
I also had various notes written down about house rule ideas for several games.
AD&D: Ideas about a new Ability Score generation method, a Hit Points variant idea, and a note that a racial bonus of +1 allows a score of 19.
D&D 3E: A breakdown of the racial traits listing in the race entries so custom races could be matched to the official entries.
RIFTS: Ideas on a low attribute table for the Palladium Megaversal system.
Risk: Submarine rules for the RISK board game.
Looking back at this stuff is interesting to me. My plan is to look at each one of these ideas in a new light. If possible, I want to expand on the original ideas and see about completing some of these ideas.